Wednesday, May 3, 2017

Webcomics and the Fyutcha of Comics


The world of the web is one with little to no rules and the people can really decide what becomes popular and what doesn't. There is no publishers or distributors dictating how or what content is produced. This environment is one that is very freeing and one that I am very greatful exists. As a kid in highschool I was able to produce my own web comic and chuck it on an open site for comics and I managed to actually get people looking at my comic. All I needed was my own energy and for nothing I got my comic online and in front of eyeballs. I think that this is an extremely powerful thing and I see the web/social media become more and more intertwined within the art community. This obviously puts a different set of rules on how people find and consume content and this is leading to an evolution of what an artist needs to do to really get noticed, but I think its for the better. If you have great art, you are much more likely to find an audience today with the internet than you were in the times of Winsor McCay. 

This is penetrating the games as well where AAA studios are shitting the bed year after year losing money and support from fans and indie studios are dropping hits from out of nowhere and changing the definition of games. Very exciting time to be alive for sure.

Sin City: The Hard Goodbye, by Frank Miller

Reconsidering the Superhero

The work of Frank Miller is one example of many that illustrates the concept of the "Reconsidered Superhero". Along with works such as Hellboy, Rumble, and Black Science I feel the art form has grown tired of the old school, perfect hero type and has reinvented the idea of a super powered protagonist. In these books we usually don't see the super powered indestructible hero types as we did in earlier comic books. Nowadays it seems that the underground concepts of injecting real emotion and thought into characters has seeped into the mainstream of comics for what I feel is for the better. Seeing Superman or Wolverine fight some bad guy for the 500th time really makes the medium feel less impactful in my mind. These superheroes become more of a stable vehicle to deliver light hearted stories or messages to the audience. In a work like Sin City, we are presented with someone who has no super powers and we have no idea what the outcome will be in the story. Marv greatest strength is his determination and features many flaws that are highlighted throughout the story. The book reads to me like the inner monologue of someone who just got yelled at by a teacher and is now thinking about all the comebacks he could have said in the moment but didn't. It's a frustrated tale and a gritty one as well that presents a fantastic adventure that is very much stepped in reality. The "villains" are corrupted people who are often evaluated by our "hero" as to whether or not they deserve to be killed. Our hero doesn't see himself as the hero and he is constantly grappling with his purpose and the justification behind his actions. Overall, within this first volume of Sin City we see our "Superhero" on a quest to basically die in peace with no regret, as opposed to saving the city or the world. It's a selfish goal that leaves many others hurt, but it's a realistic one that I think many people can relate to. This book does not gloss over the hard realities of life such as, everyone isn't going to like you, and that staying determined is extremely difficult, and that right and wrong is rarely black and white. The unstable nature of this book made me read through the entire thing when I just wanted to skim and is also what kept me on my toes the entire time. This book is not titled "MARV" it's "Sin City", it doesn't glorify the hero of the story it merely lets us watch his story as it all unfolds and we can choose whether he was right or wrong in the end.

I think that this kind of character/world writing is extremely interesting where we as the audience are brought into a world because the writer allowed us to, where he doesn't owe us anything. We don't come in expecting super man to save the world or anything of the sort, we get to explore human emotions from a safe distance and reflect on them. I recently played a game called ABZU with my bud, and it in the same way just dropped us into a world and we got to explore and make our own judgements. The game didn't tell you what was going on, but rather let us reflect on the presented narrative and come to our own conclusions. I plan on including this type of world/character development into my work.





















Pretty Deadly, by Kelly Sue Deconnick VS Rat Queens, by Kurtis J. Wiebe

Comics by Women

Looks like we're gonna go round 2 on the concept of representation or as I see it, pandering. I highlighted the two books above as I read them as they released a few years ago. Pretty Deadly is a great book, Rat Queens however, is an exhausting series of female fantasy that makes me groan with every panel. 

I'll first talk about Pretty Deadly, which too me should not be in this category and should instead just be featured in a category along the line of "Great Contemporary Graphic Novel". This book is a well rounded and superbly visualized story that does not harp on the fact that the protagonist has a vagina at every waking moment. The story is a well written narrative that deals with higher concepts than just "I have periods". I find it insulting to shove this book into a group of books that are highlighted just because the author is a woman. To put this kind of grouping into effect takes away some of the merit of this book that could hold it's own in a much broader genre than just "by Women".

A book that really revels in the cheapness of "by Women" comics is Rat Queens.... This book is so clearly a money grab at the rising feminist movement of our time that it hurts. Instead of creating respectable women protagonists along the lines of Alita Battle Angel, this book presents the most stereotypical and boring characters since comic book superheroes. The book takes the typical fantasy genre and switches everyone's gender role so that any man mentioned is a complete pussy and every woman is the most bad ass legend of all time. I think people can make whatever they want, I'd never tell the people behind this comic to not make it or anything, but the concept of this book is so vapid, generic, and transparent it was just painful to read. Upon reading the first trade paperback I just asked my comic book shop to take it back, I didn't want my money back or anything I just didn't want this thing in my sight.

I think comparing a book like Battle Angel Alita and Rat Queens is a great way to highlight how I see female characters will actually find a place in popular media. Creating respectable, interesting, and deep characters that people can actually relate to is what I have always loved and see in Battle Angel Alita. These vapid cheap stereotypical characters featured in Rat Queens is just an echo of the old school male hero type that everyone is so sick and tired of now except they changed the gender. I guess girls gotta have their hayday of over the top generic protagonist hero types before their role in entertainment can really evolve.

Monday, May 1, 2017

Comics as Contemporary Literature


This weeks topic as I saw it was reviewing graphic narratives that have achieved success in the market of more traditional literature. Of the books in this category I would describe them as having much more text and in turn having less visual story telling than some other comics. For me, the decision to go in this direction somewhat forfeits the power of a graphic narrative and moves more towards traditional novels. During this week I found myself bouncing between many different titles such as Bone, Asterios Polyp, and Why I Hate Saturn, in an attempt to find something with less text because I'm basically 12 years old when it comes to reading. I remember reading Bone in middle school because It felt like I was reading a book, but it was much easier to understand and much easier to get into for me. Where comics like these lose the direct visual story telling of comics that feature less text I feel they benefit from bridging the gap between comics and novels that is really nice for illiterate people like me who are still working on finishing "Of Mice and Men" from highschool. I definitely enjoy the concept of adding visuals to novels so I would say that I am pro Literary Comics, but in my current stage of life I am more interested in the more direct story telling of comics such as "Deadly Class" and "Rumble" where there is text, but it is exclusive to dialogue and some narrative. I would say as a whole these books are much more immersive for me because of their lack of walls of text. A problem I might have with literary graphic narratives is that some might assume that just because a comic has alot of text that it is some how telling a deeper or more fleshed out story, but I think over the semester I have definitely seen comics that are borderline silent text wise that tell me much deeper and interesting stories than that of the category of Literary Comics.

Overall, I think books like this can be great at getting people who struggle with reading easier access to these stories being told. I would love to see more of these types of books made for younger people, because I feel like as a decently intelligent person I always struggled with falling asleep while reading and being a super slow reader as well, and it would have been great to have more access to the same kind of stories as novels but told in this format.